But a room the game says is 10.5×10.5m is actually 11×11m if you measure from the outsides of each wall, or 10×10m (100m², 400 tiles) if you measure from the inside of each wall. So a wall that the game says is 10.5m long is actually 11m long. The game's measurements are all off by 0.5m, because they count one "end" of the wall but not the other "end". Penalty-free rooms cap out at 400 tiles, and Large (–25 Mood) rooms cap out at 600 tiles. or even the one in same room.Īs a point of clarification, those are not the correct optimal room sizes, because the game's measurement displays are wrong.Ī better way to think about room sizes is by tiles. had one worker taking a huge detour for each finished product cause the storage he was going to was just on the other side of the wall of the machine he was working on, instead of the many storages that were along the way. "normal storage" as well as storage assigned to machines (would not mind dropping the other storage, but it seems worker which finished building something are not putting it into the storage for the machine to the next step but rather in the "nearest" *² general storage instead. It also seems like a good idea to put storage everywhere. (not enough to put storage in, tho), but if I go for a long slender room instead I increase the walking distances considerably. If I go with a square room I end up with much unused space in middle. Going for the max size reduces the space taken up by doors. The optimal room size should be* 110m² or 163m² (the latter would have be the penalty of being a big room, but the -25 mood shouldn't be that hard to counteract with the extra space available). It should minimize the empty space while avoiding obstacles (thinks that would slow down workers movement). The thing I currently wondering about the "optimal" factory layout for a while.
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